Greetings! In the interest of starting a trend with seasonal updates for our future fanbase, we'll start here with a status report on REM's development progress.
-Main character is 3D modeled, rigged, textured, and in-game with basic walking animations -The Monster character is modeled and textured -Framework for procedural generation of floors is complete -Floors generate properly with appropriate authoring of puzzle chunks for designers -Environment modeling and texturing is mostly complete -Volumetric lighting and smoke added
-Flame particles added -Splash screen added -Main menu scene added with appropriate post-processing and glitch VFX animations
-Main menu UI essentials complete -Framework for floor transitions and chunk transitions are in place -Framework for our pickup/drop character inventory system is in place
-Website is almost complete
-Currently preparing to start a social media campaign for REM
-IT follower torso, arms, legs modeled
-Rigging and animating monster character
We hope you'll join us as we continue our work on this project. This is a project that we strongly believe in, and we hope you will support our ongoing effort through the upcoming funding rounds.
-James Carroll, CEO